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A member registered Jun 09, 2021

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(3 edits)

Hi, it's been a long time since I've had to report anything, but apparently Steel Gear can't run on Windows 11? I get the attached pop-up message when I try to run the SteelGear.exe file. It appears even when I set the compatibility mode to Windows 8, and set it to run as an administrator. Were you already aware of this, or is this a new thing?

Please let me know if you need more information.

EDIT: OK, looks like it runs fine now. I did a DISM /restorehealth command on the administrator command line and then restarted, and now Steel Gear works as expected. Weird; I guess something in Windows 11 was corrupted. Now if one could do something to make my computer run about 10 degrees cooler while the game is running (it goes to 90-100 deg C while running Steel Gear in-game)...

Oh, my new computer specs:

Lenovo Legion Pro 5

13th gen Core i9 -13900HX, 2.2 GHz, 24 cores, 32 logical processors
Windows 11 Home 64-bit 22H2

32 GB main RAM

Nvidia GeForce RTX 4070 Laptop GPU (8 GB VRAM)

DirectX12

Game resolution used: 1024x768


(2 edits)

I just realized I should probably be putting any problems I note in the Bug Reports section. 

I had rescued Ellen and was on my way back to talk to the good Doctor Pettrovich for a second time, and was just passing by the outdoor area where a few dogs attack from the clearing to the east. Right after I finished kicking them down, the game screen went completely black, though the music continued. No sound effects occurred after that, either. I couldn't even right-click on the taskbar tab for the game to close it; I had to "end task" from the Windows Task Manager, which said the Steel Gear process was not responding (despite the music still going).

I don't think I mentioned this before, but including all my prior reports as well, I've been playing in windowed mode with resolution 1152x864, on a 1920x1080 laptop screen. Other in-game graphics settings I'm using:

VSync: off

FPS: Unlimited

View distance: high

The remaining graphics options below that are all set to medium.

Side note: why the heck haven't I been playing in 1600x900? It fits on my screen just fine, and is bigger so I can see more and the submenu options aren't crammed together.  I really didn't spend enough time getting the resolution just right...

Edit: I may have found an explanation for the graphical problems I've been having. I noticed that Task Manager was showing my CPU at ~37% and my GPU up around 75% usage while Steel Gear is running. Just on a hunch, I checked my CPU temps. Sure enough, they were in the 80-100°C range for all 8 CPU cores. So it's possible that my laptop's running into heat/thermal issues when running the game, which may affect the graphical stability.

(3 edits)

Cool, thanks for the info and fixes. Regarding the boxes and barrels I walked through, they were located in the northeast corner of the room, to the right of the prisoner cell. It's the one room before the pipe structure/barrier at the end of the walkway on the right hand/eastern side of the pool.

As for the "0" key in the supercomputer room, if that's meant to be disabled that's fine with me; this is your remake that you're making after all. Anything that doesn't fit with your vision of how to remake it, and that isn't a bug, probably doesn't need to be included. The final decision is up to you, I'd say.

Just thought of something else: randomly, in any location, it seems like the player character will sometimes appear to be walking on air, not directly on the floor/ground. I know it's kinda hard to see when it happens given the top-down view, and I haven't noticed any one action or event that causes it, and it goes back to normal eventually, but it's probably something to take note of and see what might be causing that to happen. 

Alright, that's it for now. Thanks again!

Alright, I cued up Steel Gear once again. The run-through went like normal, until I started noticing weird things happening.

First, in Building 2, I was able to move through some steel drums and a crate in the room on the right-hand side of the building near the sludge pool. OK, whatever, it's a minor graphical glitch in an out-of-the-way part of the building, so no biggie.

Then I was able to use the ladder for the walkway around the sludge pool to actually get on top of the walkway, surprisingly. I got back down to the floor surface, things seemed to go like normal again.

Then once I got card 8, I went back to the beginning area to open up that storehouse and build up my ammo reserves. There, I started noticing that as I was killing guards around the storehouse with the sniper rifle, they weren't always doing the "!" thing as they died. Even weirder, sometimes they'd do it *after* they died, once even when there was just a bloodstain on the ground. The alert music continued while I went back into the storehouse, then came back out, and didn't revert to the normal music until I killed another guard. Weird, things are seeming gradually glitchier as time goes on, but it's still generally going OK.

Then I got to the supercomputer room, entered the code to Steel Gear, that door opened up, cool. While I was in there, I wanted to use the console, so I tried hitting the "0" key; nothing happened. Tried several times, still nothing. OK, whatever, I didn't really have  a pressing need to use the console. So I went ahead and destroyed Steel Gear, the countdown started, I headed into the room with the Big Boss in it, but for some reason while the cutscene was playing, I was idly pushing keys on the keyboard waiting for the cutscene to end, when I noticed the sound effects for firing the sniper rifle, and opening/closing the door. As if I was actually moving the character around, though I couldn't see what exactly it was doing since the cutscene was still going. Then once the cutscene ended, the game window went completely black, though the music and sound effects continued just as if I was playing the game (including the sfx being timed with keypresses), but I just couldn't see anything, it was completely black. So I had to quit the game at that point.

Sorry for the wall of text, but I really have no idea what went wrong this time. Maybe some kind of working memory corruption or something? I don't know what could cause the game to get gradually glitchier like that. If you need more info, please let me know and I'll add whatever I can to help you figure this out.

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clintmich, I found another possible bug at the entrance of Building 2 for you, though I don't know if you've already got it on your radar:

-I put on the Uniform, went inside the front door of Building 2, then once inside I took off the Uniform and went back outside through the same door (by accident), so when I tried to go back in, I got the "Uniform personnel only" message... but it remained on the screen for almost the entire rest of the game, which naturally blocked my view a bit; new messages would overlay it, but it would still remain when those messages went away; it even persisted after (but not during) cutscenes too, IIRC; it's not game-breaking, IMO, but definitely not supposed to happen

Idea:

-in windowed mode, I accidentally resized the bottom edge of the window down so that it goes behind the taskbar (I have it along the bottom of my screen), and I was subsequently unable to grab the bottom edge of the window to resize it back to within the clickable screen borders; I'd imagine there's several ways of dealing with this, but if it were up to me, I'd prefer to have some kind of title bar that would allow you to drag the entire window around the screen; that would probably help with any kind of resizing awkwardness, at least allowing you to make sure the window borders are visible to drag with

Thanks for your time!

(3 edits)

Ah, this takes me back!  I know Hideo Kojima despised the NES version of MG1 since it wasn't really true to his original vision, but that's still the version I enjoyed as a kid, so I'm glad you've taken the time and effort to remake it. Now to get to some details:

-seems like jumping can be used to do things you're not supposed to do, specifically, inside Building 2 close to the front entrance, there's a barrier just to the right. I was able to jump on the barrels/whatever next to the barrier, then OVER the barrier to the corridor on the right, thus basically bypassing the bulldozer boss. I'd imagine this could happen elsewhere in the game, though I haven't run around trying to do so.

-looking forward to that save functionality; it usually takes me 3-4 hours to get through this game since brain no work well, so I tend to have to break up my play time to deal with IRL stuff; if I need to go somewhere I'll just put the computer on hibernate so I can return to my place in the game, but I probably shouldn't have to do that; tl;dr: save functionality would definitely help folks that can only play for shorter time periods per sitting.

-were the end credits not meant to be read? 'Cause they're pretty durn small! (or am I misremembering that...)

-like others have suggested, increasing kick speed/adding a stun effect to it would make it a more viable move, though with all the ammo you can collect, there's little risk to just going full COD-style murderhobo and clearing all the rooms you move through, so it kinda feels like kicking isn't so necessary; now, if you were thinking of tightly restricting ammo availability, then kicking would become pretty essential for saving that limited ammo; ...hmm, maybe that could be part of a higher difficulty level or something, though that would venture further away from the original game.

-while I know that this is a non-commercial/personal-use-only project, I still worry a bit about the music and sound effects - which sound exactly like in the original game - and I wonder if those might prompt a C&D complaint or similar; are those also part of the Epic Games store assets you mentioned (which would mitigate that concern, I think)?

Thanks for making this re-make, and I'm looking forward to future versions!

Edit: forgot to mention that it runs quite well on my computer; here's my specs:

Alienware M17R4

Intel Core i7-10870H @ 2.20 GHz

32 GB system RAM

2TB NVMe Samsung SSD

NVidia GeForce RTX 3080 Laptop GPU, 16GB GPU memory

Windows 10 Home